Copyright © 1981 Texas Instruments Inc.
Command Module programm and data base contents copyright © 1981 Adventure International Inc.
In this section you will find the Solid State Cartridge manual cover, a description of the cartridge, several descriptions of adventures for the cartridge and some solutions.
With the Adventure Solid State Software Command Module and one
of the many cassette- or diskette-based Adventure games developed by
Adventure International, Incorporated, you can face challenges similar
to this one. The program describes the situation and waits for you to
decide the action you want to take. Based on your choices, you might
find valuable treasures, free a count trapped by an evil spell, or save the
world's first automated nuclear reactor - all without leaving the
comfort of your own home.
To play Adventure, you need both the Adventure Command Module
and a cassette- or diskette-based Adventure game. The module contains
the general program instructions which are customized by the
particular cassette tape or diskette game you use with it. For your
convenience, one game, Pirate's Adventure, is included with the
Before you begin playing, note that each Adventure game challenges
your powers of logical reasoning and may require hours, or even weeks,
to complete. To leave a game and continue it at another time, you can
save your current adventure on a cassette tape or diskette.
Origin: Texas Instruments Adventure Manual
You are standing on the edge of a high cliff. To your left, you see a
hungry python slithering your way. To the right, a quicksand bog
surrounded by bleached bones awaits unsuspecting travelers. Behind
you a large grizzly bear blocks the only path into the forest. Suddenly,
you notice a sturdy rope hanging over the edge of the cliff. But
there's a thick mist below so you can't see where the rope leads. Should
you chance climbing down the rope, or should you try to kill the
python or the bear?
The Adventureland game begins in the forest of an enchanted
world. By exploring this world, you can locate 13 treasures, as
well as the special place for storing them to score points.
However, be careful not to wake the sleeping dragon!
Your impossible mission starts with a tape recorder in a briefing
room. Can you find the mysterious person who just ran out of the
room as you try to save the world's first nuclear reactor from
When the Voodoo Castle adventure begins, you are in a chapel
looking at a closed coffin. By exploring the castle, you try to
find the information necessary to free Count Cristo from the
fiendish curse placed on him by his enemies.
In The Count, you wake from a nap to find yourself in a strange
bed holding a tent stake. Now itīs up to you to discover who you
are, what you are doing in Transylvania, and why the postman
delivered a bottle of blood.
Your Strange Odyssey begins as you realize that you are stranded
on a small planetoid and must repair your ship before you can qo
home. As you search the planet for the necessary parts, you find
the ruins of an ancient civilization. Try to discover the
civilization's secrets, collecting treasures as you go.
Mystery Fun House
Before exploring the Mystery Fun House, you must figure out how
to get inside. Once inside, you'll see all the typical Fun House
sights, concealing a valuable prize.
Pyramid of Doom
The Pyramid of Doom adventure starts in a desert near a pool of
liquid, with a pole sticking out of the sand. As you investigate
further, you find a pyramid only recently uncovered by the
shifting sands. Find its entrance, collect the treasures, and
then try to escape from the pyramid.
All ghost towns are mysterious, but this one holds a particular
fascination - it contains both treasures and real ghosts.
Explore all of the old buildings and the entire area thoroughly
to see how many treasures you can locate.
Savage Island Series
You begin the two-part Savage Island Series on the edge of an
impenetrable jungle. As you explore the island, you may meet
some very unusual creatures. Upon the successful completion of
Part 1, you receive the password that enables you to begin Part
2. If you complete the second part of the series, you become the
world's greatest hero. However, if you fail, you go to a quick,
The Golden Voyage
Before embarking on your Golden Voyage, you must locate the royal
palace in the Persian city. In the palace, you meet an aginq
king who only has three days to live, unless you can restore his
youth. Starting with only a bag of gold, you eventually set sail
for the four corners of the globe on a quest for the mythical
fountain of youth.
Origin: Texas Instruments Adventure Manual
Here I need your help: Do you have solutions or tips for playing these games ?
How to solve... Voodoo Castle
Open Coffin, Look Coffin, Get Ring...
Origin: TI-Post Clubmagazin, 3/87
How to solve... Return to Pirate's Isle
Lift Matt, Get Up, Wear Glasses....
Origin: comp.sys.ti Newsgroup